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LitRPG and GameLit: Where Books Meet Video Gaming

Here is a young and fast-growing genre. Even Steven Spielberg got excited about it. Get the latest trends and find out all about this new book market opportunity.

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The LitRPG & GameLit Seminar 2019

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A New Genre Is Born

LitRPG is a coined word that stands for "Literary Role Playing Game." You could also call it Game Literature or GameLit. In essence, LitRPG describes a book genre where elements of a particular type of video game are blended into the story or take center stage in the plot.

The genre already achieved tremendous popularity in Japan, Korea, and in Russia, where the term LitRPG first appeared. Translations have found their way into the English-speaking book market, and more and more Western authors have become successful in the field.

No matter whether you are into science fiction, fantasy, cyberpunk or techno-thrillers, LitRPG offers new opportunities and creative input.

However, the LitRPG/GameLit book market is still young, and it is hard to find any facts and figures about it. That alone was enough reason for the K-lytics market research team to take a closer look at this opportunity.

The LitRPG Opportunity

What may have started out as "books by geeks for geeks," has already made first strides into the mainstream.

Many computer games, in particular, role-playing games (RGPs), have something that every book author is looking for: fans. These are fans who love to immerse themselves in a world that has its own rules, mechanics, language, adventures, and rewards. Gaming fans are passionate and constitute a huge market.

Unsurprisingly, it was only a matter of time that the movie and book industry got wind of the LitRPG movement. None other than Steven Spielberg brought Ernest Cline's LitRPG book, Ready Player One, to the big screen in 2018. The movie achieved a box office total of more than $137 million in the U.S. alone. Google search interest for LitRPG has more than doubled in two years; the number of book titles for it on Amazon has quadrupled during the period.

If you are interested in the growth of a young genre and how you may benefit from it, this market research and seminar is for you.


1 Full Research Report + 2 Videos

  • 1 research report on the LitRPG genre on Amazon Kindle (90 pages, pdf) where you find out:
  • What is the market size and composition of the LitRPG/GameLit market on Kindle?
  • What has been the sales performance of related categories over the last 3 years?
  • What are the key growth drivers and potential "boosting" factors for the LitRPG genre?
  • What are the origins and basic propositions of LitRPG and GameLit?
  • What are the genre definitions and frameworks that you can apply?
  • What are the potential trademark considerations?
  • What Kindle categories do the top selling books in LitRPG/GameLit use?
  • Which of these categories offer the best ratio of books sold vs. the level of competition?
  • What does top-selling cover art look like that you should show to your cover designer?
  • What are the most frequent words in top-selling book titles and book descriptions?
  • What were the cover art changes from 2017 to 2019?
  • What are the most common and highest-yielding price points of Kindle e-books in this genre?
  • Who are the top-performing authors in our "virtual" best seller list for LitRPG/GameLit?
  • Who are leading publishers active in the LitRPG/GameLit genre right now?
  • What is the typical book page length of top-performing titles that readers expect?
  • What is the performance of Kindle Unlimited titles vs. non-KU ones?
  • What is the share of LitRPG/GameLit series titles vs. standalone books?
  • What are the trending search words (keywords) used by Kindle readers on Amazon for this genre?
  • What are the most frequent words in top-selling book titles and book descriptions?
  • What are the key elements and characteristics that set LitRPG/GameLit novels apart from other books?
  • What are the top selling themes or tropes?
  • What are the key data points for the Top 100 bestselling LitRPG/GameLit books including book descriptions?
  • And all this and more comes with an accompanying 1-hour video seminar where K-lytics founder Alex Newton personally guides you through the content


The Complete Seminar Package
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Only $37!

Current K-lytics PREMIUM and ELITE Members Can Access The Seminar Here